dc.contributor.author |
Smith, Andrew C
|
|
dc.date.accessioned |
2021-08-19T08:36:41Z |
|
dc.date.available |
2021-08-19T08:36:41Z |
|
dc.date.issued |
2021-07 |
|
dc.identifier.citation |
Smith, A.C. 2021. Familiar household items as program objects. http://hdl.handle.net/10204/12090 . |
en_ZA |
dc.identifier.uri |
http://hdl.handle.net/10204/12090
|
|
dc.description.abstract |
The English language is but one of many languages globally in use, yet it seems to dominate the world of automation in its application to computer programming. Our research considers a programming environment in which the written word is not relevant; instead of text, we consider the use of physical objects to represent simple computer programs. This paper presents a reality in which artefacts, based on culturally significant objects, are chosen and arranged by the layperson in order to control the behaviour of light bulbs in a domestic environment. This work incorporates aspects of Gestalt theory and visual perception theory. We give an overview of prior work and conclude with an example. |
en_US |
dc.format |
Abstract |
en_US |
dc.language.iso |
en |
en_US |
dc.relation.uri |
https://www.ihci-conf.org/wp-content/uploads/2021/07/02_202105R033_Smith.pdf |
en_US |
dc.source |
15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021 |
en_US |
dc.subject |
English language automation |
en_US |
dc.subject |
Gestalt |
en_US |
dc.subject |
Human centered design |
en_US |
dc.subject |
Human computer interaction |
en_US |
dc.subject |
Tangible programs |
en_US |
dc.title |
Familiar household items as program objects |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.description.pages |
4pp |
en_US |
dc.description.note |
Paper presented at the 15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021. The attached pdf is an abstract only. |
en_US |
dc.description.cluster |
Next Generation Enterprises & Institutions |
|
dc.description.impactarea |
Advanced Internet of Things |
en_US |
dc.identifier.apacitation |
Smith, A. C. (2021). Familiar household items as program objects. http://hdl.handle.net/10204/12090 |
en_ZA |
dc.identifier.chicagocitation |
Smith, Andrew C. "Familiar household items as program objects." <i>15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021</i> (2021): http://hdl.handle.net/10204/12090 |
en_ZA |
dc.identifier.vancouvercitation |
Smith AC, Familiar household items as program objects; 2021. http://hdl.handle.net/10204/12090 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Smith, Andrew C
AB - The English language is but one of many languages globally in use, yet it seems to dominate the world of automation in its application to computer programming. Our research considers a programming environment in which the written word is not relevant; instead of text, we consider the use of physical objects to represent simple computer programs. This paper presents a reality in which artefacts, based on culturally significant objects, are chosen and arranged by the layperson in order to control the behaviour of light bulbs in a domestic environment. This work incorporates aspects of Gestalt theory and visual perception theory. We give an overview of prior work and conclude with an example.
DA - 2021-07
DB - ResearchSpace
DP - CSIR
J1 - 15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021
KW - English language automation
KW - Gestalt
KW - Human centered design
KW - Human computer interaction
KW - Tangible programs
LK - https://researchspace.csir.co.za
PY - 2021
T1 - Familiar household items as program objects
TI - Familiar household items as program objects
UR - http://hdl.handle.net/10204/12090
ER -
|
en_ZA |
dc.identifier.worklist |
24891 |
en_US |