The English language is but one of many languages globally in use, yet it seems to dominate the world of automation in its application to computer programming. Our research considers a programming environment in which the written word is not relevant; instead of text, we consider the use of physical objects to represent simple computer programs. This paper presents a reality in which artefacts, based on culturally significant objects, are chosen and arranged by the layperson in order to control the behaviour of light bulbs in a domestic environment. This work incorporates aspects of Gestalt theory and visual perception theory. We give an overview of prior work and conclude with an example.
Reference:
Smith, A.C. 2021. Familiar household items as program objects. http://hdl.handle.net/10204/12090 .
Smith, A. C. (2021). Familiar household items as program objects. http://hdl.handle.net/10204/12090
Smith, Andrew C. "Familiar household items as program objects." 15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021 (2021): http://hdl.handle.net/10204/12090
Smith AC, Familiar household items as program objects; 2021. http://hdl.handle.net/10204/12090 .