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A tangible programming environment model informed by principles of perception and meaning

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dc.contributor.author Smith, Andrew C
dc.date.accessioned 2019-01-18T13:15:20Z
dc.date.available 2019-01-18T13:15:20Z
dc.date.issued 2018-09
dc.identifier.citation Smith, A.C. 2018. A tangible programming environment model informed by principles of perception and meaning. Submitted in accordance with the requirements for the degree of Doctor of philosophy in the subject Computer Science at the University of South Africa en_US
dc.identifier.uri http://uir.unisa.ac.za/handle/10500/24850
dc.identifier.uri http://hdl.handle.net/10204/10626
dc.description Submitted in accordance with the requirements for the degree of Doctor of philosophy in the subject Computer Science at the University of South Africa en_US
dc.description.abstract It is a fundamental Human-Computer Interaction problem to design a tangible programming environment for use by multiple persons that can also be individualised. This problem has its origin in the phenomenon that the meaning an object holds can vary across individuals. The Semiotics Research Domain studies the meaning objects hold. This research investigated a solution based on the user designing aspects of the environment at a time after it has been made operational and when the development team is no longer available to implement the user’s design requirements. en_US
dc.language.iso en en_US
dc.relation.ispartofseries Worklist;21162
dc.subject Gestalt principles en_US
dc.subject Grouping by proximity en_US
dc.subject Perception en_US
dc.subject Personally meaningful en_US
dc.subject Programming en_US
dc.subject Programming language en_US
dc.subject Semiotic theory en_US
dc.subject Signs en_US
dc.subject Tangible program en_US
dc.subject Tangible user interface en_US
dc.title A tangible programming environment model informed by principles of perception and meaning en_US
dc.type Report en_US
dc.identifier.apacitation Smith, A. C. (2018). <i>A tangible programming environment model informed by principles of perception and meaning</i> (Worklist;21162). Retrieved from http://hdl.handle.net/10204/10626 en_ZA
dc.identifier.chicagocitation Smith, Andrew C <i>A tangible programming environment model informed by principles of perception and meaning.</i> Worklist;21162. 2018. http://hdl.handle.net/10204/10626 en_ZA
dc.identifier.vancouvercitation Smith AC. A tangible programming environment model informed by principles of perception and meaning. 2018 [cited yyyy month dd]. Available from: http://hdl.handle.net/10204/10626 en_ZA
dc.identifier.ris TY - Report AU - Smith, Andrew C AB - It is a fundamental Human-Computer Interaction problem to design a tangible programming environment for use by multiple persons that can also be individualised. This problem has its origin in the phenomenon that the meaning an object holds can vary across individuals. The Semiotics Research Domain studies the meaning objects hold. This research investigated a solution based on the user designing aspects of the environment at a time after it has been made operational and when the development team is no longer available to implement the user’s design requirements. DA - 2018-09 DB - ResearchSpace DP - CSIR KW - Gestalt principles KW - Grouping by proximity KW - Perception KW - Personally meaningful KW - Programming KW - Programming language KW - Semiotic theory KW - Signs KW - Tangible program KW - Tangible user interface LK - https://researchspace.csir.co.za PY - 2018 T1 - A tangible programming environment model informed by principles of perception and meaning TI - A tangible programming environment model informed by principles of perception and meaning UR - http://hdl.handle.net/10204/10626 ER - en_ZA


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