dc.contributor.author |
Smith, Andrew C
|
|
dc.date.accessioned |
2019-01-18T13:15:20Z |
|
dc.date.available |
2019-01-18T13:15:20Z |
|
dc.date.issued |
2018-09 |
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dc.identifier.citation |
Smith, A.C. 2018. A tangible programming environment model informed by principles of perception and meaning. Submitted in accordance with the requirements for the degree of Doctor of philosophy in the subject Computer Science at the University of South Africa |
en_US |
dc.identifier.uri |
http://uir.unisa.ac.za/handle/10500/24850
|
|
dc.identifier.uri |
http://hdl.handle.net/10204/10626
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|
dc.description |
Submitted in accordance with the requirements for the degree of Doctor of philosophy in the subject Computer Science at the University of South Africa |
en_US |
dc.description.abstract |
It is a fundamental Human-Computer Interaction problem to design a tangible programming environment for use by multiple persons that can also be individualised. This problem has its origin in the phenomenon that the meaning an object holds can vary across individuals. The Semiotics Research Domain studies the meaning objects hold. This research investigated a solution based on the user designing aspects of the environment at a time after it has been made operational and when the development team is no longer available to implement the user’s design requirements. |
en_US |
dc.language.iso |
en |
en_US |
dc.relation.ispartofseries |
Worklist;21162 |
|
dc.subject |
Gestalt principles |
en_US |
dc.subject |
Grouping by proximity |
en_US |
dc.subject |
Perception |
en_US |
dc.subject |
Personally meaningful |
en_US |
dc.subject |
Programming |
en_US |
dc.subject |
Programming language |
en_US |
dc.subject |
Semiotic theory |
en_US |
dc.subject |
Signs |
en_US |
dc.subject |
Tangible program |
en_US |
dc.subject |
Tangible user interface |
en_US |
dc.title |
A tangible programming environment model informed by principles of perception and meaning |
en_US |
dc.type |
Report |
en_US |
dc.identifier.apacitation |
Smith, A. C. (2018). <i>A tangible programming environment model informed by principles of perception and meaning</i> (Worklist;21162). Retrieved from http://hdl.handle.net/10204/10626 |
en_ZA |
dc.identifier.chicagocitation |
Smith, Andrew C <i>A tangible programming environment model informed by principles of perception and meaning.</i> Worklist;21162. 2018. http://hdl.handle.net/10204/10626 |
en_ZA |
dc.identifier.vancouvercitation |
Smith AC. A tangible programming environment model informed by principles of perception and meaning. 2018 [cited yyyy month dd]. Available from: http://hdl.handle.net/10204/10626 |
en_ZA |
dc.identifier.ris |
TY - Report
AU - Smith, Andrew C
AB - It is a fundamental Human-Computer Interaction problem to design a tangible programming environment for use by multiple persons that can also be individualised. This problem has its origin in the phenomenon that the meaning an object holds can vary across individuals. The Semiotics Research Domain studies the meaning objects hold. This research investigated a solution based on the user designing aspects of the environment at a time after it has been made operational and when the development team is no longer available to implement the user’s design requirements.
DA - 2018-09
DB - ResearchSpace
DP - CSIR
KW - Gestalt principles
KW - Grouping by proximity
KW - Perception
KW - Personally meaningful
KW - Programming
KW - Programming language
KW - Semiotic theory
KW - Signs
KW - Tangible program
KW - Tangible user interface
LK - https://researchspace.csir.co.za
PY - 2018
T1 - A tangible programming environment model informed by principles of perception and meaning
TI - A tangible programming environment model informed by principles of perception and meaning
UR - http://hdl.handle.net/10204/10626
ER -
|
en_ZA |