dc.contributor.author |
Featherstone, Coral
|
|
dc.contributor.author |
Van der Poel, E
|
|
dc.date.accessioned |
2017-08-29T12:46:47Z |
|
dc.date.available |
2017-08-29T12:46:47Z |
|
dc.date.issued |
2017-07 |
|
dc.identifier.citation |
Featherstone, C. and Van der Poel, E. 2017. Human creativity in the data visualisation pipeline. African Conderence on Information Science and Technology (ACIST) 2017, 10-11 July 2017, Cape Town, South Africa |
en_US |
dc.identifier.uri |
http://hdl.handle.net/10204/9505
|
|
dc.description |
African Conference on Information Science and Technology (ACIST) 2017, 10-11 July 2017, Cape Town, South Africa |
en_US |
dc.description.abstract |
There are some aspects of visualisation that are uniquely human. This is because data visualisation is heavily influenced by the science of human visual perception, much of which emerged from the Gestalt School of Psychology. Humans can recognise why certain aspects of the data matter, are aware of background information and use intuition, purpose and storytelling when choosing what to visualise. Intuition and visual perception are used in an iterative manner to craft the final visualisation. Whilst computer algorithms can create visualisations from data in a brute force combinatorial manner, humans are still much better at quickly determining what context and which aspects of the data, at what granularity, will successfully highlight what the data represents. Visual analytics, that combines machine learning, graphic user-interfaces and human interaction, is a popular way of addressing the shortcomings of fully automated computer generated visualisations. This paper is part of a larger project that will be exploring the development of a non-interactive computational algorithm that enhances the process of computer produced visualisations by introducing criteria and techniques from the theories of computational creativity, which is sub-field within the artificial intelligence domain. One of the objectives of the larger project is to identify the parts of the visualisation pipeline and also to identify what aspects of visualisation generation process humans are better at than computers – specifically with respect to human creativity. This literature review aims to address these identification objectives by means of a critical review of the parts of the visualisation pipeline. |
en_US |
dc.language.iso |
en |
en_US |
dc.relation.ispartofseries |
Worklist;18899 |
|
dc.subject |
Data visualisation |
en_US |
dc.subject |
Machine learning |
en_US |
dc.subject |
Algorithms |
en_US |
dc.title |
Human creativity in the data visualisation pipeline |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.identifier.apacitation |
Featherstone, C., & Van der Poel, E. (2017). Human creativity in the data visualisation pipeline. http://hdl.handle.net/10204/9505 |
en_ZA |
dc.identifier.chicagocitation |
Featherstone, Coral, and E Van der Poel. "Human creativity in the data visualisation pipeline." (2017): http://hdl.handle.net/10204/9505 |
en_ZA |
dc.identifier.vancouvercitation |
Featherstone C, Van der Poel E, Human creativity in the data visualisation pipeline; 2017. http://hdl.handle.net/10204/9505 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Featherstone, Coral
AU - Van der Poel, E
AB - There are some aspects of visualisation that are uniquely human. This is because data visualisation is heavily influenced by the science of human visual perception, much of which emerged from the Gestalt School of Psychology. Humans can recognise why certain aspects of the data matter, are aware of background information and use intuition, purpose and storytelling when choosing what to visualise. Intuition and visual perception are used in an iterative manner to craft the final visualisation. Whilst computer algorithms can create visualisations from data in a brute force combinatorial manner, humans are still much better at quickly determining what context and which aspects of the data, at what granularity, will successfully highlight what the data represents. Visual analytics, that combines machine learning, graphic user-interfaces and human interaction, is a popular way of addressing the shortcomings of fully automated computer generated visualisations. This paper is part of a larger project that will be exploring the development of a non-interactive computational algorithm that enhances the process of computer produced visualisations by introducing criteria and techniques from the theories of computational creativity, which is sub-field within the artificial intelligence domain. One of the objectives of the larger project is to identify the parts of the visualisation pipeline and also to identify what aspects of visualisation generation process humans are better at than computers – specifically with respect to human creativity. This literature review aims to address these identification objectives by means of a critical review of the parts of the visualisation pipeline.
DA - 2017-07
DB - ResearchSpace
DP - CSIR
KW - Data visualisation
KW - Machine learning
KW - Algorithms
LK - https://researchspace.csir.co.za
PY - 2017
T1 - Human creativity in the data visualisation pipeline
TI - Human creativity in the data visualisation pipeline
UR - http://hdl.handle.net/10204/9505
ER -
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en_ZA |