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Using character valence in computer generated music to produce variation aligned to a storyline

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dc.contributor.author Featherstone, Coral
dc.contributor.author van der Poel, E
dc.date.accessioned 2016-04-20T07:36:01Z
dc.date.available 2016-04-20T07:36:01Z
dc.date.issued 2015-07
dc.identifier.citation Featherstone, C and van der Poel, E. 2015. Using character valence in computer generated music to produce variation aligned to a storyline. In: SAICSIT 2015 Conference, Stias Wallenberg Centre, Stellenbosch, South Africa, 28 - 30 September 2015 en_US
dc.identifier.isbn 978-1-4503-3683
dc.identifier.uri http://dl.acm.org/citation.cfm?id=2815801
dc.identifier.uri http://hdl.handle.net/10204/8496
dc.description SAICSIT 2015 Conference, Stias Wallenberg Centre, Stellenbosch, South Africa, 28 - 30 September 2015.Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website. en_US
dc.description.abstract This paper is to describes a method for interposing computer generated melody with tone linked to unique entities within the text of a novel. Background: A recent study describing a piece of software called “TransProse” has already shown that sentiment in the text of a novel can be used to automatically generate simple piano music that reflects the same sentiment as the novel. This study wished to establish a method whereby, if after aligning the text with the melody, the sentiment in the words surrounding particular characters as they occurred within the novel could produce another melody line, for each character, that could reflect the individual characters’ tone and distinguish the melodies ascribed to each character from each other. Method: The sentiment in the text of the novel is extracted by looking up the words in a database that groups the words into emotional groups called “Ekman categories”. Simplistic relations between aspects of music such as pitch and tempo are chosen based on the two categories that contained the most words. These chosen attributes are then used to generate the first two melody lines. The paragraphs within which the named entities referring to characters are found is manually determined and the top “Ekman category” of the named entities is obtained through simplistic methods of extraction. Each bar of the melody is aligned with individual paragraphs of text and an additional melody line is generated for each character. Results: Adjusting the fitness function of the Genetic algorithm (GA) that was used was not sufficient to link the tone of the characters to the melody. Assigning each character their own short melodic phrase and varying the phrase appropriately achieved the desired outcome but requires additional work to harmonise better with the first two melody lines. en_US
dc.language.iso en en_US
dc.publisher ACM Digital Library en_US
dc.relation.ispartofseries Workflow;15569
dc.subject Applications of Machine Learning en_US
dc.subject Artificial Intelligence en_US
dc.subject Sentiment analysis en_US
dc.subject Opinion mining en_US
dc.subject Natural Language Processing en_US
dc.title Using character valence in computer generated music to produce variation aligned to a storyline en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Featherstone, C., & van der Poel, E. (2015). Using character valence in computer generated music to produce variation aligned to a storyline. ACM Digital Library. http://hdl.handle.net/10204/8496 en_ZA
dc.identifier.chicagocitation Featherstone, Coral, and E van der Poel. "Using character valence in computer generated music to produce variation aligned to a storyline." (2015): http://hdl.handle.net/10204/8496 en_ZA
dc.identifier.vancouvercitation Featherstone C, van der Poel E, Using character valence in computer generated music to produce variation aligned to a storyline; ACM Digital Library; 2015. http://hdl.handle.net/10204/8496 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Featherstone, Coral AU - van der Poel, E AB - This paper is to describes a method for interposing computer generated melody with tone linked to unique entities within the text of a novel. Background: A recent study describing a piece of software called “TransProse” has already shown that sentiment in the text of a novel can be used to automatically generate simple piano music that reflects the same sentiment as the novel. This study wished to establish a method whereby, if after aligning the text with the melody, the sentiment in the words surrounding particular characters as they occurred within the novel could produce another melody line, for each character, that could reflect the individual characters’ tone and distinguish the melodies ascribed to each character from each other. Method: The sentiment in the text of the novel is extracted by looking up the words in a database that groups the words into emotional groups called “Ekman categories”. Simplistic relations between aspects of music such as pitch and tempo are chosen based on the two categories that contained the most words. These chosen attributes are then used to generate the first two melody lines. The paragraphs within which the named entities referring to characters are found is manually determined and the top “Ekman category” of the named entities is obtained through simplistic methods of extraction. Each bar of the melody is aligned with individual paragraphs of text and an additional melody line is generated for each character. Results: Adjusting the fitness function of the Genetic algorithm (GA) that was used was not sufficient to link the tone of the characters to the melody. Assigning each character their own short melodic phrase and varying the phrase appropriately achieved the desired outcome but requires additional work to harmonise better with the first two melody lines. DA - 2015-07 DB - ResearchSpace DP - CSIR KW - Applications of Machine Learning KW - Artificial Intelligence KW - Sentiment analysis KW - Opinion mining KW - Natural Language Processing LK - https://researchspace.csir.co.za PY - 2015 SM - 978-1-4503-3683 T1 - Using character valence in computer generated music to produce variation aligned to a storyline TI - Using character valence in computer generated music to produce variation aligned to a storyline UR - http://hdl.handle.net/10204/8496 ER - en_ZA


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