ResearchSpace

Stimulating and maintaining students’ interest in Computer Science using the hackathon model

Show simple item record

dc.contributor.author Mtsweni, Jabu S
dc.contributor.author Abdullah, H
dc.date.accessioned 2016-01-26T07:04:34Z
dc.date.available 2016-01-26T07:04:34Z
dc.date.issued 2015-10
dc.identifier.citation Mtsweni, J.S. and Abdullah, H. 2015. Stimulating and maintaining students’ interest in Computer Science using the hackathon model. In: Independent Journal of Teaching and Learning, vol.10, pp 85-97. en_US
dc.identifier.uri http://hdl.handle.net/10204/8378
dc.description Copyright: 2015 Independent Institute of Education. This journal authorizes the publication of the information herewith contained. Published in the Independent Journal of Teaching and Learning, vol.10, pp 85-97. en_US
dc.description.abstract Computer Science (CS) enrolments at higher education institutions across the globe remain low in comparison to other disciplines. The low interest in CS is often attributed to students’ misconceptions about the discipline, such as CS being construed as complex, asocial, and only for computer wizards. Consequently, hackathons, which are self-organised programmes that bring together different stakeholders to collaborate in rapidly building software prototypes, are emerging as one potential solution to address some of the students’ misconceptions about the CS field. Using an exploratory case study and activity theory for data analysis; this research article presents substantive research findings that posit hackathons as an approach that could stimulate and maintain students’ interest in CS. The key elements of the hackathon model are collaborations, networking, mentoring, hands-on engagement in socially-relevant computing projects, and community involvement. The model was evaluated using expert reviews in terms of its relevance, impact, complexity, and sustainability. en_US
dc.language.iso en en_US
dc.publisher The Independent Institute of Education (IIE) en_US
dc.relation.ispartofseries Worklist;16032
dc.subject Computer science en_US
dc.subject Hackathons en_US
dc.subject Open distance learning en_US
dc.subject Socially relevant computing en_US
dc.subject Community engagement en_US
dc.title Stimulating and maintaining students’ interest in Computer Science using the hackathon model en_US
dc.type Article en_US
dc.identifier.apacitation Mtsweni, J. S., & Abdullah, H. (2015). Stimulating and maintaining students’ interest in Computer Science using the hackathon model. http://hdl.handle.net/10204/8378 en_ZA
dc.identifier.chicagocitation Mtsweni, Jabu S, and H Abdullah "Stimulating and maintaining students’ interest in Computer Science using the hackathon model." (2015) http://hdl.handle.net/10204/8378 en_ZA
dc.identifier.vancouvercitation Mtsweni JS, Abdullah H. Stimulating and maintaining students’ interest in Computer Science using the hackathon model. 2015; http://hdl.handle.net/10204/8378. en_ZA
dc.identifier.ris TY - Article AU - Mtsweni, Jabu S AU - Abdullah, H AB - Computer Science (CS) enrolments at higher education institutions across the globe remain low in comparison to other disciplines. The low interest in CS is often attributed to students’ misconceptions about the discipline, such as CS being construed as complex, asocial, and only for computer wizards. Consequently, hackathons, which are self-organised programmes that bring together different stakeholders to collaborate in rapidly building software prototypes, are emerging as one potential solution to address some of the students’ misconceptions about the CS field. Using an exploratory case study and activity theory for data analysis; this research article presents substantive research findings that posit hackathons as an approach that could stimulate and maintain students’ interest in CS. The key elements of the hackathon model are collaborations, networking, mentoring, hands-on engagement in socially-relevant computing projects, and community involvement. The model was evaluated using expert reviews in terms of its relevance, impact, complexity, and sustainability. DA - 2015-10 DB - ResearchSpace DP - CSIR KW - Computer science KW - Hackathons KW - Open distance learning KW - Socially relevant computing KW - Community engagement LK - https://researchspace.csir.co.za PY - 2015 T1 - Stimulating and maintaining students’ interest in Computer Science using the hackathon model TI - Stimulating and maintaining students’ interest in Computer Science using the hackathon model UR - http://hdl.handle.net/10204/8378 ER - en_ZA


Files in this item

This item appears in the following Collection(s)

Show simple item record