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Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method

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dc.contributor.author Govender, Nicolin
dc.contributor.author Wilke, DN
dc.contributor.author Kok, S
dc.date.accessioned 2015-10-30T09:44:37Z
dc.date.available 2015-10-30T09:44:37Z
dc.date.issued 2015-09
dc.identifier.citation Govender, N., Wilke, D.N. and Kok, S. 2015. Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method. Applied Mathematics and Computation, vol. 267, pp 810-829 en_US
dc.identifier.issn 0096-3003
dc.identifier.uri http://www.sciencedirect.com/science/article/pii/S0096300314013794/pdfft?md5=42847dd4fe567526de208fcde39ba157&pid=1-s2.0-S0096300314013794-main.pdf
dc.identifier.uri http://hdl.handle.net/10204/8212
dc.description Copyright: 2015 Elsevier. This is a post-print version. The definitive version of the work is published in the Applied Mathematics and Computation, vol. 267, pp 810-829 en_US
dc.description.abstract Convex polyhedra represent granular media well. This geometric representation may be critical in obtaining realistic simulations of many industrial processes using the discrete element method (DEM). However detecting collisions between the polyhedra and surfaces that make up the environment and the polyhedra themselves is computationally expensive. This paper demonstrates the significant computational benefits that the graphical processor unit (GPU) offers DEM. As we show, this requires careful consideration due to the architectural differences between CPU and GPU platforms. This paper describes the DEM algorithms and heuristics that are optimized for the parallel NVIDIA Kepler GPU architecture in detail. This includes a GPU optimized collision detection algorithm for convex polyhedra based on the separating plane (SP) method. In addition, we present heuristics optimized for the parallel NVIDIA Kepler GPU architecture. Our algorithms have minimalistic memory requirements, which enables us to store data in the limited but high bandwidth constant memory on the GPU. We systematically verify the DEM implementation, where after we demonstrate the computational scaling on two large-scale simulations. We are able achieve a new performance level in DEM by simulating 34 million polyhedra on a single NVIDIA K6000 GPU. We show that by using the GPU with algorithms tailored for the architecture, large scale industrial simulations are possible on a single graphics card. en_US
dc.language.iso en en_US
dc.publisher Elsevier en_US
dc.relation.ispartofseries Workflow;13726
dc.subject Graphical processor unit en_US
dc.subject GPU en_US
dc.subject Discrete element method en_US
dc.subject DEM en_US
dc.subject Collision detection en_US
dc.subject NVIDIA Kepler GPU architecture en_US
dc.title Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method en_US
dc.type Article en_US
dc.identifier.apacitation Govender, N., Wilke, D., & Kok, S. (2015). Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method. http://hdl.handle.net/10204/8212 en_ZA
dc.identifier.chicagocitation Govender, Nicolin, DN Wilke, and S Kok "Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method." (2015) http://hdl.handle.net/10204/8212 en_ZA
dc.identifier.vancouvercitation Govender N, Wilke D, Kok S. Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method. 2015; http://hdl.handle.net/10204/8212. en_ZA
dc.identifier.ris TY - Article AU - Govender, Nicolin AU - Wilke, DN AU - Kok, S AB - Convex polyhedra represent granular media well. This geometric representation may be critical in obtaining realistic simulations of many industrial processes using the discrete element method (DEM). However detecting collisions between the polyhedra and surfaces that make up the environment and the polyhedra themselves is computationally expensive. This paper demonstrates the significant computational benefits that the graphical processor unit (GPU) offers DEM. As we show, this requires careful consideration due to the architectural differences between CPU and GPU platforms. This paper describes the DEM algorithms and heuristics that are optimized for the parallel NVIDIA Kepler GPU architecture in detail. This includes a GPU optimized collision detection algorithm for convex polyhedra based on the separating plane (SP) method. In addition, we present heuristics optimized for the parallel NVIDIA Kepler GPU architecture. Our algorithms have minimalistic memory requirements, which enables us to store data in the limited but high bandwidth constant memory on the GPU. We systematically verify the DEM implementation, where after we demonstrate the computational scaling on two large-scale simulations. We are able achieve a new performance level in DEM by simulating 34 million polyhedra on a single NVIDIA K6000 GPU. We show that by using the GPU with algorithms tailored for the architecture, large scale industrial simulations are possible on a single graphics card. DA - 2015-09 DB - ResearchSpace DP - CSIR KW - Graphical processor unit KW - GPU KW - Discrete element method KW - DEM KW - Collision detection KW - NVIDIA Kepler GPU architecture LK - https://researchspace.csir.co.za PY - 2015 SM - 0096-3003 T1 - Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method TI - Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method UR - http://hdl.handle.net/10204/8212 ER - en_ZA


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