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GPU-based discrete element rigid body transport

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dc.contributor.author Govender, Nicolin
dc.contributor.author Gledhill, Irvy MA
dc.contributor.author Kok, S
dc.contributor.author Wilke, N
dc.date.accessioned 2014-05-16T11:37:50Z
dc.date.available 2014-05-16T11:37:50Z
dc.date.issued 2013-08
dc.identifier.citation Govender, N, Gledhill, I, Kok, S and Wilke, N. 2013. GPU-based discrete element rigid body transport. In: 6th International Conference on Discrete Element Methods and Related Techniques, Colorado School of Mines in Golden, Colorado, USA, 5-6 August 2013 en_US
dc.identifier.isbn 0-918062-20-9
dc.identifier.uri http://hdl.handle.net/10204/7415
dc.description 6th International Conference on Discrete Element Methods and Related Techniques, Colorado School of Mines in Golden, Colorado, USA, 5-6 August 2013 en_US
dc.description.abstract The protection of harbours and coastal infrastructure is of vital importance to South Africa. A major development in the design of packing strategies for breakwaters is numerical modelling, and the use of physics engines and DEM models. For applications in coastal engineering and also in pavement engineering, the capture of particle shapes as polyhedra rather than clumped spheres is particularly important. The development of a Discrete Element Model applicable to both fields, and to industrial granular flows, is described. The code under development, BLAZE-DEM, is designed for Graphics Processor Units to take advantage of the speed and low cost driven by the virtual environment and animation industry. It uses a spatial hash and GPU parallelism for collision detection, and a hybrid penalty-based and impulse methods for particle collisions. The code is currently capable of simulating a million particles in near real time on GPU processors. Comparisons of test cases with experimental and computational results from Coetzee and Els for corn seed hoppers are shown. en_US
dc.language.iso en en_US
dc.publisher Colorado School of Mines en_US
dc.relation.ispartofseries Workflow;12615
dc.subject Numerical modelling en_US
dc.subject Breakwater en_US
dc.subject Pavement engineering en_US
dc.subject Harbour infrastructure en_US
dc.subject Coastal infrastructure en_US
dc.title GPU-based discrete element rigid body transport en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Govender, N., Gledhill, I. M., Kok, S., & Wilke, N. (2013). GPU-based discrete element rigid body transport. Colorado School of Mines. http://hdl.handle.net/10204/7415 en_ZA
dc.identifier.chicagocitation Govender, Nicolin, Irvy MA Gledhill, S Kok, and N Wilke. "GPU-based discrete element rigid body transport." (2013): http://hdl.handle.net/10204/7415 en_ZA
dc.identifier.vancouvercitation Govender N, Gledhill IM, Kok S, Wilke N, GPU-based discrete element rigid body transport; Colorado School of Mines; 2013. http://hdl.handle.net/10204/7415 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Govender, Nicolin AU - Gledhill, Irvy MA AU - Kok, S AU - Wilke, N AB - The protection of harbours and coastal infrastructure is of vital importance to South Africa. A major development in the design of packing strategies for breakwaters is numerical modelling, and the use of physics engines and DEM models. For applications in coastal engineering and also in pavement engineering, the capture of particle shapes as polyhedra rather than clumped spheres is particularly important. The development of a Discrete Element Model applicable to both fields, and to industrial granular flows, is described. The code under development, BLAZE-DEM, is designed for Graphics Processor Units to take advantage of the speed and low cost driven by the virtual environment and animation industry. It uses a spatial hash and GPU parallelism for collision detection, and a hybrid penalty-based and impulse methods for particle collisions. The code is currently capable of simulating a million particles in near real time on GPU processors. Comparisons of test cases with experimental and computational results from Coetzee and Els for corn seed hoppers are shown. DA - 2013-08 DB - ResearchSpace DP - CSIR KW - Numerical modelling KW - Breakwater KW - Pavement engineering KW - Harbour infrastructure KW - Coastal infrastructure LK - https://researchspace.csir.co.za PY - 2013 SM - 0-918062-20-9 T1 - GPU-based discrete element rigid body transport TI - GPU-based discrete element rigid body transport UR - http://hdl.handle.net/10204/7415 ER - en_ZA


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