dc.contributor.author |
Govender, Nicolin
|
|
dc.contributor.author |
Gledhill, Irvy MA
|
|
dc.contributor.author |
Kok, S
|
|
dc.contributor.author |
Wilke, N
|
|
dc.date.accessioned |
2014-05-16T11:37:50Z |
|
dc.date.available |
2014-05-16T11:37:50Z |
|
dc.date.issued |
2013-08 |
|
dc.identifier.citation |
Govender, N, Gledhill, I, Kok, S and Wilke, N. 2013. GPU-based discrete element rigid body transport. In: 6th International Conference on Discrete Element Methods and Related Techniques, Colorado School of Mines in Golden, Colorado, USA, 5-6 August 2013 |
en_US |
dc.identifier.isbn |
0-918062-20-9 |
|
dc.identifier.uri |
http://hdl.handle.net/10204/7415
|
|
dc.description |
6th International Conference on Discrete Element Methods and Related Techniques, Colorado School of Mines in Golden, Colorado, USA, 5-6 August 2013 |
en_US |
dc.description.abstract |
The protection of harbours and coastal infrastructure is of vital importance to South Africa. A major development in the design of packing strategies for breakwaters is numerical modelling, and the use of physics engines and DEM models. For applications in coastal engineering and also in pavement engineering, the capture of particle shapes as polyhedra rather than clumped spheres is particularly important. The development of a Discrete Element Model applicable to both fields, and to industrial granular flows, is described. The code under development, BLAZE-DEM, is designed for Graphics Processor Units to take advantage of the speed and low cost driven by the virtual environment and animation industry. It uses a spatial hash and GPU parallelism for collision detection, and a hybrid penalty-based and impulse methods for particle collisions. The code is currently capable of simulating a million particles in near real time on GPU processors. Comparisons of test cases with experimental and computational results from Coetzee and Els for corn seed hoppers are shown. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
Colorado School of Mines |
en_US |
dc.relation.ispartofseries |
Workflow;12615 |
|
dc.subject |
Numerical modelling |
en_US |
dc.subject |
Breakwater |
en_US |
dc.subject |
Pavement engineering |
en_US |
dc.subject |
Harbour infrastructure |
en_US |
dc.subject |
Coastal infrastructure |
en_US |
dc.title |
GPU-based discrete element rigid body transport |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.identifier.apacitation |
Govender, N., Gledhill, I. M., Kok, S., & Wilke, N. (2013). GPU-based discrete element rigid body transport. Colorado School of Mines. http://hdl.handle.net/10204/7415 |
en_ZA |
dc.identifier.chicagocitation |
Govender, Nicolin, Irvy MA Gledhill, S Kok, and N Wilke. "GPU-based discrete element rigid body transport." (2013): http://hdl.handle.net/10204/7415 |
en_ZA |
dc.identifier.vancouvercitation |
Govender N, Gledhill IM, Kok S, Wilke N, GPU-based discrete element rigid body transport; Colorado School of Mines; 2013. http://hdl.handle.net/10204/7415 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Govender, Nicolin
AU - Gledhill, Irvy MA
AU - Kok, S
AU - Wilke, N
AB - The protection of harbours and coastal infrastructure is of vital importance to South Africa. A major development in the design of packing strategies for breakwaters is numerical modelling, and the use of physics engines and DEM models. For applications in coastal engineering and also in pavement engineering, the capture of particle shapes as polyhedra rather than clumped spheres is particularly important. The development of a Discrete Element Model applicable to both fields, and to industrial granular flows, is described. The code under development, BLAZE-DEM, is designed for Graphics Processor Units to take advantage of the speed and low cost driven by the virtual environment and animation industry. It uses a spatial hash and GPU parallelism for collision detection, and a hybrid penalty-based and impulse methods for particle collisions. The code is currently capable of simulating a million particles in near real time on GPU processors. Comparisons of test cases with experimental and computational results from Coetzee and Els for corn seed hoppers are shown.
DA - 2013-08
DB - ResearchSpace
DP - CSIR
KW - Numerical modelling
KW - Breakwater
KW - Pavement engineering
KW - Harbour infrastructure
KW - Coastal infrastructure
LK - https://researchspace.csir.co.za
PY - 2013
SM - 0-918062-20-9
T1 - GPU-based discrete element rigid body transport
TI - GPU-based discrete element rigid body transport
UR - http://hdl.handle.net/10204/7415
ER -
|
en_ZA |