We present interaction with a physical building as a hypothetical example of peripheral interaction. The state of the building's windows provides input to an algorithm which produces abstract art as the result of the interaction. This paper assumes the principles of autotopography and Gestalt when considering the use of physical objects for peripheral interaction and computer program definition. By including the Internet of Things in the discussion on peripheral interaction, the latter is no longer constrained to geographically co-located stimuli and responses.
Reference:
Smith, A.C and Gelderblom, H. 2013. The building is the program. In: Peripheral Interaction: Embedding HQ in Everyday Life. Proceedings of the Interact 2013 - 14th IFIP TC13 Conference on Human-Computer Interaction, Cape Town, South Africa, 2-6 September 2013
Smith, A. C., & Gelderblom, H. (2013). The building is the program. Peripheral Interaction. http://hdl.handle.net/10204/7008
Smith, Andrew C, and H Gelderblom. "The building is the program." (2013): http://hdl.handle.net/10204/7008
Smith AC, Gelderblom H, The building is the program; Peripheral Interaction; 2013. http://hdl.handle.net/10204/7008 .
Peripheral Interaction: Embedding HQ in Everyday Life. Proceedings of the Interact 2013 - 14th IFIP TC13 Conference on Human-Computer Interaction, Cape Town, South Africa, 2-6 September 2013. Abstract only attached.