dc.contributor.author |
Cooper, Antony K
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|
dc.contributor.author |
de Villiers, R
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|
dc.contributor.author |
Greben, JM
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|
dc.contributor.author |
van der Bergh, F
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dc.contributor.author |
Gledhill, Irvy MA
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|
dc.date.accessioned |
2012-03-27T15:39:17Z |
|
dc.date.available |
2012-03-27T15:39:17Z |
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dc.date.issued |
2010-01 |
|
dc.identifier.citation |
Cooper, AK, de Villiers, R, Greben, JM, van der Bergh, F, Gledhill, IMA. 2010. Simulating the rubble mound underlying armour units protecting a breakwater. 7th South African Conference on Computational and Applied Mechanics (SACAM10), Pretoria, 10-13 January 2010, pp 8 |
en_US |
dc.identifier.uri |
http://hdl.handle.net/10204/5689
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|
dc.description |
7th South African Conference on Computational and Applied Mechanics (SACAM10), Pretoria, 10-13 January 2010 |
en_US |
dc.description.abstract |
A variety of concrete armour units laid on top of rubble mounds are used to protect breakwaters and other harbour infrastructure. Coastal engineers build three-dimensional physical scale models to understand the dynamic processes caused by seas on such infrastructure. We are developing analytical techniques for understanding breakwater structural stability. We are modelling the infrastructure using a physics engine, which handles the rigid body mechanics. We report here on our attempts to model the rubble mounds underlying the armour units. In its most primitive form, we model the rubble as a static structure with flat surfaces and then pack the selected armour units on top. This reduces the complexity, but the porosity of the packing close to the rubble is much higher than it would be in practice, because of the lack of inter-penetration between the rubble and the armour layer. Further, the armour units slide easily on the flat surface, making it difficult to simulate a realistic packing. The two approaches to solve this problem that are discussed here are the height field and modelling individual rubble units. The height field is a rigid, square mesh with random heights distributed uniformly. It is computationally cheap to implement and largely solves the porosity and related problems, but it is rigid, so it cannot change shape to respond to movements by the armour units or the water. Modelling individual rubble units is computationally expensive, because of the number of objects required and their potential complexity. Currently, we have modelled the rubble using a simple sphere-like polyhedron, and have been able to model a very large packing of them |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
SACAM10 |
en_US |
dc.relation.ispartofseries |
Workflow request;5963 |
|
dc.subject |
Breakwater |
en_US |
dc.subject |
Rubble mound |
en_US |
dc.subject |
Amour unit |
en_US |
dc.subject |
Physics engine |
en_US |
dc.subject |
Height field |
en_US |
dc.subject |
Wall channelling |
en_US |
dc.subject |
Applied mechanics |
en_US |
dc.subject |
SACAM 2010 |
en_US |
dc.title |
Simulating the rubble mound underlying armour units protecting a breakwater |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.identifier.apacitation |
Cooper, A. K., de Villiers, R., Greben, J., van der Bergh, F., & Gledhill, I. M. (2010). Simulating the rubble mound underlying armour units protecting a breakwater. SACAM10. http://hdl.handle.net/10204/5689 |
en_ZA |
dc.identifier.chicagocitation |
Cooper, Antony K, R de Villiers, JM Greben, F van der Bergh, and Irvy MA Gledhill. "Simulating the rubble mound underlying armour units protecting a breakwater." (2010): http://hdl.handle.net/10204/5689 |
en_ZA |
dc.identifier.vancouvercitation |
Cooper AK, de Villiers R, Greben J, van der Bergh F, Gledhill IM, Simulating the rubble mound underlying armour units protecting a breakwater; SACAM10; 2010. http://hdl.handle.net/10204/5689 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Cooper, Antony K
AU - de Villiers, R
AU - Greben, JM
AU - van der Bergh, F
AU - Gledhill, Irvy MA
AB - A variety of concrete armour units laid on top of rubble mounds are used to protect breakwaters and other harbour infrastructure. Coastal engineers build three-dimensional physical scale models to understand the dynamic processes caused by seas on such infrastructure. We are developing analytical techniques for understanding breakwater structural stability. We are modelling the infrastructure using a physics engine, which handles the rigid body mechanics. We report here on our attempts to model the rubble mounds underlying the armour units. In its most primitive form, we model the rubble as a static structure with flat surfaces and then pack the selected armour units on top. This reduces the complexity, but the porosity of the packing close to the rubble is much higher than it would be in practice, because of the lack of inter-penetration between the rubble and the armour layer. Further, the armour units slide easily on the flat surface, making it difficult to simulate a realistic packing. The two approaches to solve this problem that are discussed here are the height field and modelling individual rubble units. The height field is a rigid, square mesh with random heights distributed uniformly. It is computationally cheap to implement and largely solves the porosity and related problems, but it is rigid, so it cannot change shape to respond to movements by the armour units or the water. Modelling individual rubble units is computationally expensive, because of the number of objects required and their potential complexity. Currently, we have modelled the rubble using a simple sphere-like polyhedron, and have been able to model a very large packing of them
DA - 2010-01
DB - ResearchSpace
DP - CSIR
KW - Breakwater
KW - Rubble mound
KW - Amour unit
KW - Physics engine
KW - Height field
KW - Wall channelling
KW - Applied mechanics
KW - SACAM 2010
LK - https://researchspace.csir.co.za
PY - 2010
T1 - Simulating the rubble mound underlying armour units protecting a breakwater
TI - Simulating the rubble mound underlying armour units protecting a breakwater
UR - http://hdl.handle.net/10204/5689
ER -
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en_ZA |