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Field testing mobile digital storytelling software in rural Kenya

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dc.contributor.author Reitmaier, T
dc.contributor.author Bidwell, NJ
dc.contributor.author Marsden, G
dc.date.accessioned 2011-08-29T13:06:54Z
dc.date.available 2011-08-29T13:06:54Z
dc.date.issued 2010-09
dc.identifier.citation Reitmaier, T, Bidwell, NJ, and Marsden, G. 2010. Field testing mobile digital storytelling software in rural Kenya. 12th International Conference on Human-Computer Interaction with Mobile Devices and Services, Lisboa, Portugal, 7-10 September 2010, pp. 4 en_US
dc.identifier.isbn 978-1-60558-835-3
dc.identifier.uri http://delivery.acm.org/10.1145/1860000/1851649/p283-reitmaier.pdf?ip=146.64.81.7&CFID=36672248&CFTOKEN=31962902&__acm__=1314007440_dc3792fd43d4a24ead30f86d644508b1
dc.identifier.uri http://hdl.handle.net/10204/5134
dc.description 12th International Conference on Human-Computer Interaction with Mobile Devices and Services, Lisboa, Portugal, 7-10 September 2010 en_US
dc.description.abstract We describe and reflect on a method we used to evaluate usability and give insights on situated use of a mobile digital storytelling prototype. We report on rich data we gained by implementing this method and argue that we were able to learn more about our prototype, users, their needs, and their context, than we would have through other evaluation methods. We look at the usability problems we uncovered and discuss how our flexibility in fieldtesting allowed us to observe unanticipated usage, from which we were able to motivate future design directions. Finally, we reflect on the importance of spending time in-situ during all stages of design, especially when designing across cultures. en_US
dc.language.iso en en_US
dc.relation.ispartofseries Workflow;5443
dc.subject Digital storytelling en_US
dc.subject HCI4D en_US
dc.subject Mobile services en_US
dc.subject Mobile devices en_US
dc.title Field testing mobile digital storytelling software in rural Kenya en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Reitmaier, T., Bidwell, N., & Marsden, G. (2010). Field testing mobile digital storytelling software in rural Kenya. http://hdl.handle.net/10204/5134 en_ZA
dc.identifier.chicagocitation Reitmaier, T, NJ Bidwell, and G Marsden. "Field testing mobile digital storytelling software in rural Kenya." (2010): http://hdl.handle.net/10204/5134 en_ZA
dc.identifier.vancouvercitation Reitmaier T, Bidwell N, Marsden G, Field testing mobile digital storytelling software in rural Kenya; 2010. http://hdl.handle.net/10204/5134 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Reitmaier, T AU - Bidwell, NJ AU - Marsden, G AB - We describe and reflect on a method we used to evaluate usability and give insights on situated use of a mobile digital storytelling prototype. We report on rich data we gained by implementing this method and argue that we were able to learn more about our prototype, users, their needs, and their context, than we would have through other evaluation methods. We look at the usability problems we uncovered and discuss how our flexibility in fieldtesting allowed us to observe unanticipated usage, from which we were able to motivate future design directions. Finally, we reflect on the importance of spending time in-situ during all stages of design, especially when designing across cultures. DA - 2010-09 DB - ResearchSpace DP - CSIR KW - Digital storytelling KW - HCI4D KW - Mobile services KW - Mobile devices LK - https://researchspace.csir.co.za PY - 2010 SM - 978-1-60558-835-3 T1 - Field testing mobile digital storytelling software in rural Kenya TI - Field testing mobile digital storytelling software in rural Kenya UR - http://hdl.handle.net/10204/5134 ER - en_ZA


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