Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas- Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system.
Reference:
Duvenhage, B, Delport, JP and De Villiers, J. 2010. Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 8
Duvenhage, B., Delport, J., & De Villiers, J. (2010). Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation. Association for Computing Machinery. http://hdl.handle.net/10204/4137
Duvenhage, B, JP Delport, and J De Villiers. "Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation." (2010): http://hdl.handle.net/10204/4137
Duvenhage B, Delport J, De Villiers J, Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation; Association for Computing Machinery; 2010. http://hdl.handle.net/10204/4137 .
7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010