The regions of capturability and draw are derived for a two-target pursuit-evasion differential game of two cars. Specifically, using geometric arguments, complete barrier surfaces are constructed that emanate from the boundaries of the usable parts of the targets of the faster and slower players. The targets are, respectively, a sector of a disk and a computer disk. The barrier surface emanating from the latter target provides a solution to the one-target game of two cars, while the regions of capturability in the two-target game of two cars are inferred from the combined effect of both barrier surfaces
Reference:
Getz, WM and Pachter, M. 1981. Capturability in a two-target "Game of two cars". Journal of Guidance, Control, and Dynamics, vol. 4(1), pp.15-21
Getz, W., & Pachter, M. (1981). Capturability in a two-target "Game of two cars". http://hdl.handle.net/10204/2229
Getz, WM, and M Pachter "Capturability in a two-target "Game of two cars"." (1981) http://hdl.handle.net/10204/2229
Getz W, Pachter M. Capturability in a two-target "Game of two cars". 1981; http://hdl.handle.net/10204/2229.