dc.contributor.author |
Adetunji, RO
|
|
dc.contributor.author |
Strydom, MA
|
|
dc.contributor.author |
Herselman, Martha E
|
|
dc.contributor.author |
Botha, Adèle
|
|
dc.contributor.editor |
Al-Emran, M |
|
dc.contributor.editor |
Shaalan, K |
|
dc.date.accessioned |
2022-12-02T09:41:55Z |
|
dc.date.available |
2022-12-02T09:41:55Z |
|
dc.date.issued |
2022-10 |
|
dc.identifier.citation |
Adetunji, R., Strydom, M., Herselman, M.E. & Botha, A. 2022. Augmented reality technology: A systematic review on gaming strategy for medication adherence. In <i>Recent Innovations in Artificial Intelligence and Smart Applications</i>. M. Al-Emran & K. Shaalan, Eds. S.l.: Springer. http://hdl.handle.net/10204/12553 . |
en_ZA |
dc.identifier.isbn |
978-3-031-14747-0 |
|
dc.identifier.isbn |
978-3-031-14748-7 |
|
dc.identifier.uri |
https://doi.org/10.1007/978-3-031-14748-7_3
|
|
dc.identifier.uri |
http://hdl.handle.net/10204/12553
|
|
dc.description.abstract |
As global health concerns become more complex, technological intervention is needed to achieve the Sustainable Development Goal. This study explores the use of the internet of things (IoT) and augmented reality (AR) applications for medication adherence. IOT devices can collect, transmit, and store up information not including the need for human or computer involvement. It has potential to streamline and improve healthcare. AR, is an advancement in technology which permits patients to interact with virtual objects in a natural way by proactively predicting health conditions, detecting, providing care, and observing patient role while inside and outside the healthcare center. A systematized scoping literature review was conducted on academic databases: Google Scholar, ACM, ScienceDirect, IEEE Xplore, and SpringerLink. The study identified components of IoT, AR, gaming strategy relevant to the healthcare domain and medication adherence. Further discourses applications of AR in the medical disciplines and focus on improving adherence to medication through gaming. The study, point out how AR has enhanced user experience in adherence to medication through gaming. Using AR in health care will provide us with a better understanding of how to deliver health services and how AR technology will be used to enhance global health care in the coming decade. |
en_US |
dc.format |
Abstract |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
Springer |
en_US |
dc.relation.uri |
https://link.springer.com/chapter/10.1007/978-3-031-14748-7_3#citeas |
en_US |
dc.source |
Recent Innovations in Artificial Intelligence and Smart Applications |
en_US |
dc.subject |
Augmented reality |
en_US |
dc.subject |
Artificial intelligence |
en_US |
dc.subject |
Gaming |
en_US |
dc.subject |
Internet of Things |
en_US |
dc.subject |
IoT |
en_US |
dc.subject |
Virtual reality |
en_US |
dc.title |
Augmented reality technology: A systematic review on gaming strategy for medication adherence |
en_US |
dc.type |
Book Chapter |
en_US |
dc.description.pages |
47-66 |
en_US |
dc.description.placeofpublication |
Cham |
en_US |
dc.description.note |
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2022. Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website: https://doi.org/10.1007/978-3-031-14748-7_3 |
en_US |
dc.description.cluster |
Next Generation Enterprises & Institutions |
en_US |
dc.description.impactarea |
Technology Implementation ME |
en_US |
dc.description.impactarea |
Software Architectures & Solutions |
en_US |
dc.identifier.apacitation |
Adetunji, R., Strydom, M., Herselman, M. E., & Botha, A. (2022). Augmented reality technology: A systematic review on gaming strategy for medication adherence. In M. Al-Emran & K. Shaalan. (Eds.), <i>Recent Innovations in Artificial Intelligence and Smart Applications</i> Springer. http://hdl.handle.net/10204/12553 |
en_ZA |
dc.identifier.chicagocitation |
Adetunji, RO, MA Strydom, Martha E Herselman, and Adele Botha. "Augmented reality technology: A systematic review on gaming strategy for medication adherence" In <i>RECENT INNOVATIONS IN ARTIFICIAL INTELLIGENCE AND SMART APPLICATIONS</i>, edited by M Al-Emran. n.p.: Springer. 2022. http://hdl.handle.net/10204/12553. |
en_ZA |
dc.identifier.vancouvercitation |
Adetunji R, Strydom M, Herselman ME, Botha A. Augmented reality technology: A systematic review on gaming strategy for medication adherence. In Al-Emran M, Shaalan K, editors.. Recent Innovations in Artificial Intelligence and Smart Applications. [place unknown]: Springer; 2022. [cited yyyy month dd]. http://hdl.handle.net/10204/12553. |
en_ZA |
dc.identifier.ris |
TY - Book Chapter
AU - Adetunji, RO
AU - Strydom, MA
AU - Herselman, Martha E
AU - Botha, Adele
AB - As global health concerns become more complex, technological intervention is needed to achieve the Sustainable Development Goal. This study explores the use of the internet of things (IoT) and augmented reality (AR) applications for medication adherence. IOT devices can collect, transmit, and store up information not including the need for human or computer involvement. It has potential to streamline and improve healthcare. AR, is an advancement in technology which permits patients to interact with virtual objects in a natural way by proactively predicting health conditions, detecting, providing care, and observing patient role while inside and outside the healthcare center. A systematized scoping literature review was conducted on academic databases: Google Scholar, ACM, ScienceDirect, IEEE Xplore, and SpringerLink. The study identified components of IoT, AR, gaming strategy relevant to the healthcare domain and medication adherence. Further discourses applications of AR in the medical disciplines and focus on improving adherence to medication through gaming. The study, point out how AR has enhanced user experience in adherence to medication through gaming. Using AR in health care will provide us with a better understanding of how to deliver health services and how AR technology will be used to enhance global health care in the coming decade.
DA - 2022-10
DB - ResearchSpace
DP - CSIR
ED - Al-Emran, M
ED - Shaalan, K
J1 - Recent Innovations in Artificial Intelligence and Smart Applications
KW - Augmented reality
KW - Artificial intelligence
KW - Gaming
KW - Internet of Things
KW - IoT
KW - Virtual reality
LK - https://researchspace.csir.co.za
PY - 2022
SM - 978-3-031-14747-0
SM - 978-3-031-14748-7
T1 - Augmented reality technology: A systematic review on gaming strategy for medication adherence
TI - Augmented reality technology: A systematic review on gaming strategy for medication adherence
UR - http://hdl.handle.net/10204/12553
ER - |
en_ZA |
dc.identifier.worklist |
26143 |
en_US |